This page is a quick reference sheet for experienced Highrollers. If you don’t know what you’re doing, we highly recommend you go to our in-depth guide.
Please use this sheet whilst completing Character Creation.
Step 1: Concept
Remember the three things that make a good highroller: Concept, Ambition, and Snowflake of Carnage. Select a Nature and Demeanor for your character, and a lofty ambition.
Step 2: Attributes (7/5/3)
Attributes are divided into 3 groups: Physical, Social and Mental. Spending 1 point raises each attribute by 1 point. You may spend 7 points on one group, 5 points on another, and 3 on the last group.
No trait can be raised to higher than 5 during character creation.
Step 3: Abilities (13/9/5)
Each ability starts at 0, and spending 1 point increases the ability by 1. You may spend 13 in one group, 9 in a second group and 5 in a third group. If you have a 5 in any given skill, your allowed to take a specialization in that given skill.
No trait may be raised above 5 during character creation.
Step 4: Virtues (7 points)
You may allocate 7 points amongst your 3 virtue stats (Conviction, Self Control, and Courage) They all begin at 1. You may spend one point to increase each stat by 1.
After assigning Virtues, calculate your Willpower and Morality stats. Your starting Willpower is the same as your Courage. Your starting Morality is equal to your Self-control + Conviction. This represents how strong (or weak) your character’s Moral Compass is. Note that increasing any of your Virtues later does not increase your Morality or Willpower.
See Morality for more information on the Morality System.
Step 5: Backgrounds (5 Points)
You may allot 5 points into any of your backgrounds. Like other traits, backgrounds scale from 0-5.
See also: Starting Backgrounds for a full, detailed list of all backgrounds available to you at character creation.
Please note that if you do not take any points in the Resources background you will effectively have no sustainable income. You will begin with 1d10*10 in cash and will be unable to replace equipment or afford transportation.
Step 6: Flaws
It is highly recommended you take at least one flaw.
You make take 7 points worth of Flaws at character creation, or two Flaws totaling any amount. See Starting Flaws for a full, detailed list of all Flaws available to you at creation.
Step 7: Freebie Points (15+ Flaw Values)
You are allotted a base amount of 15 Freebie Points, plus the value of any Flaws taken. You may spend these Freebie Points however you see fit. However price to increase various traits via Freebie Points is different than during the rest of Creation. The cost to increase a trait by 1 point using Freebie Points (FP) is as follows:
- Attributes: +5 FP
- Abilities: 2 FP
- Virtues: 2 FP
- Morality: 2 FP
- Backgrounds : 1 FP
- Willpower: 1 FP
- Merits each cost a different amount
Step 8: Merits
It is highly recommended you take at least one Merit
After Allocating your Freebie Points you may allocate any remaining points into merits. See Starting Merits for a full list of Merits available to the Player at character creation.
Remember that some combinations of traits (be they flaws and or merits) cannot be taken together!
Step 9: Inventory
Remember the rule of thumb:
IF YOU DON’T HAVE IT WRITTEN DOWN, YOU DON’T HAVE IT
Write down on your sheet everything your character might reasonably carry with them on a mission. Begin with their daily carry items (wallet, keys, cigs etc) and go from there. Be sure to write down their outfit as well.
Outro
You now have everything you need to start your Prelude. For more information on Preludes, click here.