Willpower is a powerful Stat that lets you do lots of things. It is also a measure of your character’s dinner drive and will. It also measures their ability to handle trauma and dominant the will of others.
Willpower is both a rating and a pool. Willpower is measured on a scale of 1-10. You may spend Willpower points from your pool during the game. Your pool is determined by your Rating. For example, a character with a Willpower rating of 7 has a pool of 7 Willpower Points.
Uses of Willpower Pool
- Gain an Automatic Success on Single Action, cannot be counteracted by a botch and is Guaranteed. Makes it possible to succeed simply through effort, must be declared before hand. Storyteller can declare that an action cannot be will-powered.
- Sometimes the Storyteller may compel a Highroller to preform an action from instinct. Backing down from a high ledge, the alluring draw of a cursed artifact, or other instinctual draws. These can be avoided with Willpower.
- Willpower can be used to fight off derangement.
- Willpower is used to activate certain Powers
- Willpower can be used to ignore wound penalties .
Regaining Willpower
Willpower can be regained in two ways. Firstly, your Willpower pool automatically regenerates in between sessions. You will always go into a Housegame with a full pool of Willpower.
The second source of Willpower is to play towards your character’s Nature. A Highroller’s Nature (not Demeanor) is a true reflection of their self. By playing towards this true reflection in how you play the character, you may regain Willpower during a session. You may declare that you are playing to your character’s Nature during session and the Storyteller should reward you with Willpower.
Willpower Rolls
Willpower is often rolled for as a Rating.