Challenge Flaws

ABaNDON ALL HOPE YE WHO ENTER HERE

Previously called Restricted flaws, these traits are considered extremely challenging and difficult to play with. If you are a new player you should not take any of these flaws. You will not have a good time. These flaws are for players looking to tell stories of extreme challenge.

None of these flaws are balanced in a way that is fair to you as a player. Some of them fundamentally break the game in a way that may not be fun to play with. Play at your own risk.

There are different rules to taking challenge flaws. At character creation you may take one challenge Flaw and one normal flaw, regardless of the total point cost.

Any of these flaws, with the exception of Giftless, Murphy’s Law, and Peter-Pan Syndrome, may be inflicted upon a highroller during play.


Cursed (1-5 Points)
Bad luck follows you everywhere.

You have been cursed by someone or something. The curse is specific in nature and cannot be easily dispelled. This will affect not just you but the people around you as well.

The value of the flaw reflects how bad the curse is. While a 1 point curse is annoying, 5 points is life-threatening.

Echos (1-5 Points)
You’ve had something rub off on you.

Maybe your Irish Great-grandfather was actually fairy, and now your entire family has an iron allergy. Or you were abducted by aliens, and now electronics go haywire around you. Perhaps your a seventh son of a seventh son. Either way, some element of your background or heritage echoes through you. The value of this flaw is determined by a Storyteller, not the player.

Oath Breaker (5 Points)
People have zero reason to ever trust you.

You have violated a sacred vow, and everyone knows it. For many of the supernatural you are an un-trustable outlaw and considered free game. Even normal people can sense this unconsciously.

Because of your reputation, people are unwilling to enter into any contracts, pacts, bargains or similar supernatural agreements. If you do somehow convince them, fate will see they always end horribly. All social rolls you make are at +2 difficultly. Additionally areas considered “neutral grounds” do not apply to you.

You are marked as an Oath Breaker to ANY effect that determines elements of your nature, even cursory ones. Any investigation, supernatural or otherwise, into the nature of the vow you broke is rolled at -2 difficulty.

Oath Breakers may also find it difficult or impossible to progress in rank beyond a certain point among many factions and organizations. Storytellers should treat you with distain and distrust when roleplaying Harbingers.

It is possible the person who’s vow you broke has not forgiven you, and may be coming after you.

Degeneration (9 Points)
Your body doesn’t heal itself.

You do not heal naturally. Quite the opposite, you are actively rotting and decomposing. Instead of normal healing you lose health levels over time unless action is taken to prevent the Degeneration.

Peter-Pan Syndrome (5 or 10 Points)
You’re never gonna have to grow up!

You refuse to grow and change from your experiences. The amount of XP you are able to allocate to your character is extremely limited. How limited depends on the value of this trait:

  • 5 Points: Any XP your character earns is halved, rounded down.
  • 10 Points: You cannot allocate XP to your character.

You may not take Fast Learner.

Mayfly Curse (5 or 10 Points)
Get busy living or get busy dying.

You age at an extreme rate. The rate at which you age is determined by the value of the curse:

  • 5 Point Curse: You age 1 year for every month that passes.
  • 10 Point Curse: You age 1 year for every week that passes.

Keep in mind that 1 month passes between each session.

Murphy’s Law (10 points)
What can goes wrong, will go wrong.

Things just seem to go wrong around you. All rolls are made at a +2 difficulty. The Storyteller can declare any single roll of yours a Botch twice per session. Any Willpower you spent on these rolls is not refunded.

You may not have Luck or Charmed Existence. However if you are a true masochist, you can stack this with Dark Fate (and have a cool 15 freebie points at character creation).

Giftless (11 Points)
The ultimate challenge.

You have some pressing need to spend every single one of your Gifts just to live to see the next Game. Perhaps you are a terminal cancer patient with a month to live, or you made a deal with a demon and they’re trying to collect on your soul. Whatever the reason, you’d better be a resourceful desperado since you aren’t getting anything like the kickbacks the other Contractors get.

You can never receive any gifts. If you fail a mission, your character dies.